Gregar Stonecutter

The ruddy scar that traces his jawline; the fierce glare of his jade green eyes; the polished but battle-scarred armor and the chipped battleaxe; these speak more to Gregar's nature than anyone's description could.

Description:

Gregar Stonecutter

Description

The ruddy scar that traces his jawline; the fierce glare of his jade green eyes; the polished but battle-scarred armor and the chipped battleaxe; these speak more to Gregar’s nature than anyone’s description could.

Character Sheet

Description
Class Fighter(3rd)/Cleric(5th)/Dungeon Shaman(1st)/Combat Medic(4th) Race race Alignment align Diety diety
Size l/m/s Gender m/f Height 0 Weight 0
Eyes eyes Hair hair Skin skin Age 0


table{border:1px solid black}.
|\3={background:#000; color:white}.Abilities |
| Ability | Score | Modifier |
| Str |=. 0 |=. 0 |
| Dex |=. 0 |=. 0 |
| Con |=. 0 |=. 0 |
| Int |=. 0 |=. 0 |
| Wis |=. 0 |=. 0 |
| Cha |=. 0 |=. 0 |


table{border:1px solid black}.
|\6={background:#000; color:white}.Hit Points|
| HP |=. 0 | DR |=. 0 | SR |=. 0 |
|\6={background:#000; color:white}.Initiative|
|\2.Total |\2. Dex Mod|\2. Misc|
|\2={background:#ddd}. 0 |\2=.0 |\2=.0|
|\5={background:#000; color:white}.Fate Points|=. 0|


table{border:1px solid black}.
|\6={background:#000; color:white}. Speed |
|\2=. Base Speed |=. ft |\2=. With Armor |=. ft |
|\2=. Fly |=. ft |\2=. Maneuverability |=. 0 |
| Swim |=. ft | Climb |=. ft | Burrow |=. ft |


table{border:1px solid black}.
|\9={background:#000; color:white}.Armor Class|
|Total | Base | Armor | Shield | Dex Mod |=. Size | Natural | Deflection | Misc |
|={background:#ddd}. 0 |=. 10 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Touch |\4=.0 |Flat-Footed |\3=.0 |


table{border:1px solid black}.
|\6={background:#000; color:white}.Saving Throws|
|Save|Total|Base|Abil Mod|Magic Mod|Misc|
|Fortitude (Con)|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Reflex (Dex) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Will (Wis) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black}.
|\2.Base Attack Bonus |\3=.0 |
|\5={background:#000; color:white}.Combat Maneuver Bonus |
|Total|Base Att Bonus|Str Mod|Size Mod|Misc|
|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black; width:65%}.
|\4={background:#000; color:white}.Attacks|
|Attack|Att Bonus|Damage|Critical|
|Att name|=. 0 |=. 0 |=. 0 |
|\2=.Range |\2=.Type |
|\2=.0|\2=.0 |
|Notes|\3. notes |

Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes
Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes


table{border:1px solid black; width=75%}.
|\8={background:#000; color:white}. Armor Class Gear|
|=. Item |=. Bonus |=. Type |=. Check Penalty |=. Spell Failure |=. Weight |=. Properties |
| itemname |=. X |=. X |=. X |=. X |=. X |=. X |
| itemname |=. X |=. X |=. X |=. X |=. X |=. X |
| itemname |=. X |=. X |=. X |=. X |=. X |=. X |
|={background:#ddd}. Totals |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |


table{border:1px solid black}.
|\7={background:#000; color:white}.Skills |
|=.Class |=.Skill |=.Ability |=. Total |=.Abil Mod |=.Ranks |=. Misc |
|=.o |Acrobatics |=. DEX | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Appraise |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Bluff |=. CHA | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Climb |=. STR | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Diplomacy |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disable Device |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disguise |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Fly |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Escape Artist |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Handle Animal |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Heal |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Intimidate |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Linguistics |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perception |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Ride |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sense Motive |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sleight of Hand |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spellcraft |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Stealth |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Survival |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Swim |=. STR| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Magic Device |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |


Feats
Name Notes Reference
Big Ass Sword +2 Damage w/ off hand PRPG p.40


table{border:1px solid black; width:65%}.
|\4={background:#000; color:white}.Race/Class Abilities|
|Name|Notes|Reference|
|Rend| +2 w/ Natural Weapons | FRCS p.103|


table{border:1px solid black}.
|\5={background:#000; color:white}. Spells |
|\3=. Domain/Speciality School |\2=. X |
| Spells Known | Save DC | Level | Spells Per Day | Bonus Spells |
|=. X |=. X |=. 0 |=. X |=. 0 |
|=. X |=. X |=. 1 |=. X |=. X |
|=. X |=. X |=. 2 |=. X |=. X |
|=. X |=. X |=. 3 |=. X |=. X |
|=. X |=. X |=. 4 |=. X |=. X |
|=. X |=. X |=. 5 |=. X |=. X |
|=. X |=. X |=. 6 |=. X |=. X |
|=. X |=. X |=. 7 |=. X |=. X |
|=. X |=. X |=. 8 |=. X |=. X |
|=. X |=. X |=. 9 |=. X |=. X |


table{border:1px solid black; width=60%}.
|\8={background:#000; color:white}. Wealth|
|=. CP |=.0 |=. SP |=. 0 |=. GP |=. 0 |=. PP |=. 0 |
|\8=. Objects (Wt)|
|\8. X (0 lbs)|
|\8. X |
|\8. X |
|\8. X |
|\8. X |


table{border:1px solid black; width=60%}.
|\6={background:#000; color:white}. Inventory|
|\5. Item |=. Wt |
|\5. itemname |=. 0 |
|\5. itemname |=. 0 |
|\5. itemname |=. 0 |
|\5. itemname |=. 0 |
|\5>{background:#ddd}. Total Weight |=. 0|
|Light Load |=. 0 | Medium Load |=. 0 | Heavy Load |=. 0|
|Over Head |=. 0| Off Ground |=. 0| Drag or Push |=.0|

Character Class: Fighter 3rd/Cleric 5th/Dungeon Shaman 1st/Combat Medic 4th
STR: 16, DEX: 15, CON: 12, INT: 10, WIS: 19, CHA: 10
A/C: 28
Fort: 13, Ref: +10, Will:13
Skills
Acrobatics: 6
Bluff: 4
Diplomacy: 7
Handle Animal: 4
Heal: 9
Intimidate: 4
Knowl(Arcana): 4
Knowl(History): 4
Knowl(Planes): 4
Knowl(Religion): 8
Perception: 8
Spellcraft: 5/7 on defensive casting
Stealth: 8

Favored Weapons: Keen +2 Dwarven Waraxe, M/W Warhammer