Character Classes

Fighter: Because we do not confirm critical hits (our house rules are if you roll a 20 it is a critical hit and if you roll a 1 it is a critical miss) the 20th level fighter class special ability “weapon mastery” is a little different (see p. 56 of the Core Pathfinder rulebook). Any attack with the chosen weapon still automatically confirms but the damage multiplier is not increased. Instead, the attack does maximum damage including the normal weapon multiplier. You have just scored the perfect hit.

Because of the low magic in this campaign, we have most of the standard classes, some with changes and some not present like Sorcerer. The only two magic dealers are Wizard and Cleric. Samjaya has no ranger spells.

There will be some alternate fighter classes taken from the Iron Heroes book (an alternate player’s handbook). This system focuses on the style of fighting to define characters. Also, characters gain power through new abilities and not the acquisition of magical items. These fighters will come from Schools of Melee and Martial combat. Each school focuses on a different type of fighting style but what they all have in common is an absolute refusal to use anything magical knowingly, except during an initiates induction into their order. When joining one of these colleges the character undergoes a trial (not unlike the test given in the Towers of High Sorcery) where they must prove their dedication to pursuing the profession of warrior. They will not pass this test unless they have a pure purpose which means they will not resort to using magic. Interestingly enough, to do this test it requires a wizard’s help to administer. If a member of one of these Schools ever betrays his oath and uses magic, he must answer for his actions, usually at the point of a sword of one of his fellow brothers.

Character Classes

Dragonlance, the New Heroes of the Lance DocSandman